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Item use

cinnabar:extension/item-use@0.1.0

Opt-in item-use policy; requires the explicit item-use grant.

Grants: item_use.

Types

Functions

pulse-use

pulse-use: func() -> result<_, string>;

One item-use press edge for the next gameplay tick, only while the physical use control is held. It skips only the client’s use repeat delays: the rearm after an air use and the hold-off after an attack. Block interaction, item cooldowns and tick admission, at most one air use per tick from a hotbar slot, still apply. Requires a gameplay frame. An active action filter receives it as a repeat.