Item use
cinnabar:extension/item-use@0.1.0
Opt-in item-use policy; requires the explicit item-use grant.
Grants: item_use.
Types
Functions
pulse-use
pulse-use: func() -> result<_, string>;
One item-use press edge for the next gameplay tick, only while the physical use control is held. It skips only the client’s use repeat delays: the rearm after an air use and the hold-off after an attack. Block interaction, item cooldowns and tick admission, at most one air use per tick from a hotbar slot, still apply. Requires a gameplay frame. An active action filter receives it as a repeat.